Vulkan renderer fixes broken warp texture effect (water, lava, slime) seen in OpenGL.viewmodel weapons are no longer hidden when FOV > 90.HUD elements, menus and console text are now scaled accordingly on higher screen resolutions (can be overridden with the hudscale console command).console contents can be scrolled with a mouse wheel.players can now change texture filtering modes from within the video menu.anisotropic filtering toggle has been added.antialiasing and sample shading is now natively supported.underwater vision warp effect similar to software renderer has been implemented and enabled by default.64-bit support, additional screen resolutions and DPI awareness have been added.world colors have been slightly upgraded - the game's original, darker look can be toggled with the vk_postprocess console command.
There are, however, a few notable differences that made the cut for various reasons: The goal of this project is to maintain as much compatibility as possible with the original game - just pure, vanilla Quake 2 experience as we knew it back in 1997. This is the official Quake 2 code v3.21 with Vulkan support and mission packs included.